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Have a question? We get that a lot, so we compiled a list of frequently asked questions for you to browse through!

If your question isn't on here, please hop into our Discord and ask it to us in the ask-the-devs-❓ channel!

General Questions

We’re sorry you’re running into an issue! You can find information on how to submit a bug report over on this support page.

We are currently not taking ban appeals at this time. Check back later!

We sadly don’t offer internships or job shadowing, as everything we do is under strict NDA, and we don’t have the resources to onboard people in this manner. Also, if you are remotely thinking you would be down to do work for us for free, please value yourself and your work! We will never allow someone to work for us for free, no ifs, buts, or whats.

Nope! Makeship plushies are SUPER limited edition. We’re always looking to make new ones though, so keep checking our socials for news when we have it!

Maybe! We’re constantly working on targeting new platforms, so the platform of your choice isn’t off the table. However, there’s only so much we can do as a small company, so please have patience!

We’re currently not looking for additional help with translations at this time! Thank you for your interest, but we’re already working with some wonderful partners on translating our games to every language we can!

Turnip Boy Robs a Bank

Turnip Boy Robs a Bank is a frantic action shooter game, somewhat leaning into the bullet-hell territory. We’ve done a lot of research and found that with games like this, the screen space, especially in somewhat larger open areas tend to effect player behavior. For example, if you are in an open room, with a 16:9 ratio, you will tend to tunnel vision enemies on the left and the right, due to the fact you can see them and you can line up shots on them.

This is problematic due to the fact that there most likely are an equal amount of enemies above and below you, so people get overwhelmed from the top and bottom and die easily.

This being said, in a 4:3 ratio, the player is a lot less likely to focus any specific direction, so they focus on what’s around them rather than shooting enemies that might distract them from actually surviving in their current position.

This is important in Turnip Boy Robs a Bank because half the zones are vertically focused, so we felt it was very important to ditch 16:9 for this one specific entry of the series.

Turnip Boy Robs a Bank takes place after Turnip Boy Commits Tax Evasion. There is a one day gap between the games where something may or may not have had happened.

Turnip Boy Commits Tax Evasion

It’s alright, this happens to the best of us! While on the main menu, hold down the F12 key to reset your keybinds to default! (Make sure you’re on v1.1.2 or higher! If you are not, please plug in a controller and use that to reset your keybinds!)

Turnip Boy Commits Tax Evasion is about 2-5 hours long depending on how fast you play games/can figure out puzzles!

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