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August Devpost: Turnip Boy Goes On A Summer VACAY!! šŸ“†

August 29th, 2025

Oops… we forgot July… please forgive us… we were having a very busy month… IN SWEDEN?!!!!

But real quick: hey! If this is your first time seeing us, we’re Snoozy Kazoo, a game dev studio of some guys who make dumb, silly, and fun games! We made the Turnip Boy games– the latest of which we announced last month!– and we’re currently in the midst of making Hobnobbers and Turnip Boy Steals the Mail! (And maybe something else… teehee…)

What’s That About Sweden???

THAT’S RIGHT! Half of the team flew over the big ol’ blue ocean to visit Spelkollektivet, a gamedev co-living space, for a month! It was an EXTREMELY cool experience that we highly recommend to any gamedevs who can afford it.

And wow. It was amazing. As always, we’ve got a lot of cool things going on in the background that we can’t talk about… so we’re going to talk about our cool trip instead! Yippee!!

What’s a Spelkollektivet Anyway?

Before we begin anything, we want to clear that we are not sponsored by the house in any way — we just really enjoyed our time there!

The front of Spelkollektivet!

And ā€œthereā€ is building in a tiny village of 1k~ people or so in Sweden. You and about 60~ other people live, eat, and make games together under one roof. It’s inspiring, chaotic, and very productive. For a low cost of living, food, room and board, and a whole desk for you to work at is provided. It’s quiet, surrounded by nature, and just altogether a lovely location- if a little remote! But that tiny bit of solitude is what makes the whole thing almost magical.

A cute slug!

We got to meet devs from all around the world, share tips and tricks, swap prototypes, and get a fresh burst of energy for our own projects.

We spent just under a month there, meeting developers from all around the world. For some of us, it was our first time being out of the country, so meeting developers from all walks of life was an extremely enlightening experience. It is hard to describe the wonderful sort of whiplash that goes from working as remote coworkers, rarely seeing other developers in person, to living in a house of 60+ people who are all here for the same reason that you are.

One of the highlights of Spelkollektivet was the weekly showcase nights, where we gathered in the main room. Anyone who wanted to could give a 5-minute presentation about what they had been working on the past week (or 2 weeks, or however long it had been since they had last given a presentation) and show off their cool stuff! The sheer diversity of games, talent, and just hard work on display was incredibly inspiring. You can actually watch their weekly showcases over on the Spelkollektivet twitch channel!

Outside of working, we of course explored Sweden’s beautiful sights and sounds… and tastes! Did you know that the Swedish McDonalds’ still has their Grimace Shakes? Crazy. And they taste better there than they do in the US.

The Grimace Shake in all it's glory!

Spelkollektivet actually has some open rooms for the next little while for any game developers interested! Again, we are not sponsored by the house in any way — we just loved our time there and really want the place to thrive!

And What Projects Are Those?

If you’ve been snooping on social media, you’ve probably seen some screenshots and clips of our latest game that we’ve been soft-launching… We’ll have an ā€˜official’ announcement at some point, but let’s just say if you like rizzing up monster girls. Well. Ehe. Teehee.

A new game?!?

Aaaaand that’s all we’ll share for now… wiggles our little fingers! This is part of our initiative in Snoozy to make smaller games with shorter production cycles, so if you’ve been thinking, ā€˜wow, Snoozy is teasing a lot of games recently’- that’s why!

Back to Business

Now that we’re back stateside, we’re settling in, unpacking, and putting those ideas to work. There’s new announcements coming up soon that we’re excited to talk about, and trust us — the wait will be worth it!

Thanks for sticking with us, even when we go a little radio silent. Sometimes the best updates are the ones we can’t share… yet! ;)

Q&A!

Time to answer some questions from the community!

Snek asks: "If tb kills veggies when they hear him speak, could they listen to a recording of him?"

Yukon: That is safe! This is actually something I have thought in detail about haha. I don't think they have found a tape recorder yet tho.

Anonymous asks: "I wanted to ask, what advice would you give to any aspiring indie game developers about getting started and building up a bit of a fanbase?"

Kiki: This will feel like a cop-out answer, but it really depends on you, your game, your resources... etc. Marketing is SUPER important, but if you're just one or two people with 0 budget, I wouldn't let it take up more time than the development of your game. If, as you say, you're just starting out: Just Start Posting Stuff. Work on your game, pick 3-4 social media sites to concentrate (bsky, tiktok, youtube shorts, tumblr, instagram, and- despite everything twitter is still kicking) and make it a goal to post a little screenshot, or gif, or video once a week on all of those sites. It can be the same thing on all websites! Use a handful (2-3) hashtags, but don't overwhelm it. Maybe you have it on your personal social account, maybe you have an account dedicated for your game- it depends on a number of factors, like if you think the followers on your personal socials will overlap. Basically, when you're starting out, your goal is to get people to know your game EXISTS. When you start out, no one will know or care, because you've not told them anything! Consistently showcasing gifs and progress (while not overwhelming yourself with over-frequency) is the best way to get started. Hope this helped!

Moonblade asks: "Where did the idea for the name Snoozy Kazoo come from?"

Yukon: When we were coming up names for the studio, we were seeking a two word name that was cozy in nature! We ended up getting lists of cozy adjectives and nouns and just smashed them together until something stuck. That being said, we were reaching our limit right before Snoozy Kazoo was thought up, and it actually was one of our last choices, seconded by Toothpaste Mailbox LOL.

That's a wrap for now!

Thank you for reading this devpost! It means a lot to us that you're keeping up with our wacky antics! šŸ’š

Have any burning questions for us? Subscribe to our newsletter and reply to any of our emails, and we might answer it in a future post!

See yah next time! šŸ‘‹